No Parameters
| VALUE(BOOLEAN) | TRUE if no current player is set, FALSE otherwise. | 
This function tests if no current player is set in the context. No player is set if a SetPlayer() call was never made. If no current player is set, this returns TRUE. However, if a current player is set, this returns FALSE.
action general a_switchplayer1 named "switch 1";
action general a_switchplayer2 named "switch 2";
action general a_inc named "increment";
action general a_dec named "decrement";
action general a_quit named "quit"; 
player archetype p_all
{
	init()
	{
		count = 0;
	}
	onAction(a_inc)	
	{
		textln("Incrementing count...");
		count = count + 1;
	}
	onAction(a_dec)
	{
		textln("Decrementing count...");
		count = count - 1;
	}
}
player p_player1 : p_all;
player p_player2 : p_all;
world
{
	function printPlayer()
	{
		if (noCurrentPlayer())
			textln("No current player is set.");
		else
		{
			textln("current player is " + identity(player));
			textln("player.count is " + player.count);
		}
	}
	
	onAction(a_switchplayer1)	
	{
		if (currentPlayerIs(p_player1))
			textln(identity(p_player1) + " is already current.");
		else
			setPlayer(p_player1);
	}
	onAction(a_switchplayer2)
	{
		if (currentPlayerIs(p_player2))
			textln(identity(p_player2) + " is already current.");
		else
			setPlayer(p_player2);
	}
	onAction(a_quit)
	{
		quit;
	}
	start()
	{
		textln("Type \"switch 1\" to switch to player 1.");
		textln("Type \"switch 2\" to switch to player 2");
		textln("Type \"increment\" to increment player.count");
		textln("Type \"decrement\" to decrement player.count");
		textln("Type \"quit\" to quit.");
		printPlayer();
	}
	
	afterSuccessfulCommand()
	{
		printPlayer();
	}
	
}
		SetPlayer() — Sets the current player.
		CurrentPlayerIs() — Tests if the current player is the one provided.